壞味bad aji
死子captured stones
味消destroying aji
味道potential
空角empty triangle; compare guzumi
壞棋e(cuò)mpty corner
惡手bad move
打吃atari-a stone or stones will be taken in the next move. Often used as a warning, like "check" in chess.
厚味thick,thickness
顯示手?jǐn)?shù)match with set number of moves
盤(pán)面5目勝a win by 5 pts on the board i.e. without komi
打吃后的吃子capturing after a series of ataris
征hat, cap
讀妙time where X no. of moves must be made in Y amount of time
接不歸capturing the tail of a group
長(zhǎng)生eternal life i.e. super ko in Ing terms
錦標(biāo)賽championship match
挑戰(zhàn)者challenger for a title
中盤(pán)the middle game
中國(guó)流Chinese fuseki
中盤(pán)勝winning by resignation
超大飛a grand knight's move; four horiz and one vert or vice versa
騙著trick move.
單官an intersection owned by neither opponent; a liberty
段the ranking above kyu and below professional dan; generally 1 – 7 (or 9); 7 is high
團(tuán)子dumpling
沖斷pushing and cutting
封blockade
布局the opening portion of a game
圍棋go
棋盤(pán)a go board
棋合go bowls
五子棋five-in-a-row; a game played on a go board, the first player to get five in a row wins.
后手a passive move; a move which does not need to be answered
后中先a gote move preparing a sente followup
愚形bad shape
逆先手a gote move that deprives the opponent of a sente move
半目half a point
半目勝負(fù)a game decided by half a point
花六flowery six the dead shape; a rabbity six
看花劫flowery ko; a one-sided ko
扳a play diagonally from one’s stone and orthagonally from the opponent’s
半眼half an eye i.e. needing another move
夾pincer,clamp
反夾counter pincer
快棋fast/lightning go
早活living quickly
象眼playing to split at a diagonal one space jump
象飛diagonal one space jump, same as zoi tobi [zoe tobi???] and chikiri tobi弱weak
下手weak,weaker player
退drawing back
低low
拆extension
寬wide
緊氣劫a real ko
本因坊holder of the Honinbo title; traditional Japanese go families
星star point; handicap point
細(xì)棋lots of intricate situations scattered throughout the board
活棋life
一間one space i.e. jump
一間夾one-space pincer
一間拆one-space extension
一間封角one-space corner closure
一間跳one-space jump
一局棋one game
一級(jí)one kyu
地territory
實(shí)地the balance of territory
和棋a tie
實(shí)利actual profit
序盤(pán)opening game
定石a standardized set of plays resulting in both players having near equal positions; a set sequence.
定先playing with black in all games
上手skillful,stronger player
墻wall
蓋to cover. boshi
勝winning
勝負(fù)winning or losing
壓pressing toward the edge
假眼false eye
烏龜不出頭crane's nest
韓國(guó)棋院The Korea Baduk Association
完敗complete defeat
復(fù)盤(pán)post game analysis
輕棋light
廢子junk stones i.e. not worth defending
肩沖shoulder
單先手one sided sente
接牢solid connection
形(good) shape
大夾compensation
小飛a knight's move; placing a stone two horizontal and one vertical (or one vert, two horiz) from another stone
形勢(shì)不明unclear position i.e. possibly even
形勢(shì)判斷positional judgement
淺消reduction
棋院a go institution; a go club
氣合fighting spirit
嚴(yán)厲severe
棋道way or spirit of go
棋譜diagram or record of a game
有利的一著forcing move
勝著game deciding move
斷cut
扭十字crosscut
出頭head extension: one further than the horse's hed/neck, or in English, Nessie's neck
棋圣go saint: Honinbos Dosaku, Jowa, or Shusaku; the holder of the top title in Japan
棋士professional go or shogi player
小目the 3-4 point
傷wound, defect
貼目the 3-4 point compensation
凝形overconcentrated or heavy
尖黑子black stones
急所urgent point
劫[kou, variant of kyou]
劫爭(zhēng)ko fight
劫材ko threat
曲bending
曲四bent four in the corner
輸losing, loss
模仿棋mirror go, mirroring play
萬(wàn)年劫ten thousand (i.e. “innumerable”) ko
眼eye
有眼殺無(wú)眼a group with one eye beats a group with no eyes
眼形eye shape, same as gankei
賭棋gambling go, so much bet by point
證書(shū)rank diploma
見(jiàn)合two points of mutual equivalence: if a player plays in one, the opponent can play in the other
目外3–5 point
模樣a widespread net where a player hopes to make territory
瞎劫invalid ko threat
向小目komoku facing komokus [necessarily same color]
妙手brilliant move
雪崩avalanche (joseki)
投降resign. see toryo
點(diǎn)playing inside a group to prevent two eyes from forming
二連星parallel 4-4 point opening
二線the second line
連板bane
二眼two eyes
猜先routine to decide who goes first
刺peep
大飛a large knight's move; three horiz and one vert or vice versa
大雪崩large avalanche joseki
大場(chǎng)a large fuseki point or extension
大飛掛角large knight corner approach
三連星three star points in a row
三間高夾three-space high pincer
三間夾three-space pincer
雙活a stalemate in one section of the board: play by either player will result in loss of stones, so neither player moves in that area.
僵棋stalemate; a local situation where if either player moves, the other will take, so no move is made
先手the initiative; a move which needs to be answered
死活life and death
四劫four kos
白子white stones
初段first dan level
手談a name for go: go allows conversing with the hands, not with the mouth終盤(pán)the closing stage
終局the end
高目the 5-4 point
脫先ignoring a move and playing elsewhere
手筋a tactical move; a critical move
俗crude, inelegant
俗筋bad style
渡a linking move
薄いthin, weak
天元the center point
次序sequence
急所a difficult point in the middle game where strategies have to be read out